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<html><head><meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"><title>Node</title></head><body><span style="font-family: Helvetica,Arial,sans-serif;"><span style="font-weight: bold;">Geometry</span><br><br><span style="font-style: italic;">"Geometry
defines the leaf node of a scene graph. This is the end point of a
particular path along the tree starting from the root. This leaf
contains the geometric data used for actual rendering and intersection
operations. Geometry contains a number of subclasses, where the most
common is TriMesh. Geometry defines FloatBuffer objects that contain
the information for a geometric object. This buffer includes: color,
vertices, normals and texture coordinates.<br><br>Geometry defines a local model bounds as well, this is used to generate the world bounds for each level of the scene graph.</span><span style="font-style: italic;">"</span><br><br>SceneWorker
supports a number of different geometry types. To create a geometry
right click on a Node in the scene graph tree and select an object from
the New Primitive sub menu.<br><br><a href="http://www.jmonkeyengine.com/wiki/doku.php?id=spatial">JME Wiki</a></span></body></html>